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Alper Isler
Alper Isler
Creative Director @Aix2 Games
Ankara, Turkey

Summary

I am a 3d artist mainly focusing on hard surface modeling, creating environments, weapons, vehicles and props. I've got experience working in games, defense, advertisement industries.
The latest published game I have worked on is Mafia: Definitive Edition by Hangar 13.
I am founder of the game company AIx2 Games and co-developer of the game Beach Invasion 1944.

Skills

IllustrationEnvironment ModelingHard Surface ModelingProp ModelingTexturingWeapon ModelingVehicle ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Mafia: Definitive Edition
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Hangar 13
    • Video Game
      All Contact Lost
    • Year
      2018
    • Role
      3d modeling
    • Company
      1st Impact Games
    • Video Game
      Our Ghosts of War
    • Year
      2017
    • Role
      Hard Surface/Weapon Artist
    • Company
      Pixel Perfect Polygons

Experience

  • Founder&Lead Designer at AIx2 Games
    August 2022 - Present

    Developed and published our own video game Beach Invasion 1944.

  • 3d Environment Artist at Hangar 13
    Brno, Czech Republic
    April 2019 - March 2022

  • Senior 3d Artist at GFDS Animation
    Ankara, Turkey
    February 2017 - December 2018

    My responbilities are to create both high poly and low poly 3d models of assets to be used in animation, VR, AR and mobile applications.

  • 3d Generalist at BITES Defence & Aerospace Technologies
    Ankara, Turkey
    December 2013 - February 2016

    I worked as a 3D modelling and animation specialist on computer based education projects and simulation projects. My duties were to prepare 3d models, textures, animations, and photorealistic renders of synthetic environments, vehicles, characters and organic models.