I am a 3d artist mainly focusing on hard surface modeling, creating environments, weapons, vehicles and props. I've got experience working in games, defense, advertisement industries.
The latest published game I have worked on is Mafia: Definitive Edition by Hangar 13.
I am founder of the game company AIx2 Games and co-developer of the game Beach Invasion 1944.
Developed and published our own video game Beach Invasion 1944.
My responbilities are to create both high poly and low poly 3d models of assets to be used in animation, VR, AR and mobile applications.
I worked as a 3D modelling and animation specialist on computer based education projects and simulation projects. My duties were to prepare 3d models, textures, animations, and photorealistic renders of synthetic environments, vehicles, characters and organic models.