I am a 3d artist mainly specialized in hard surface modeling, focusing on weapons, vehicles and props. I have worked in defence, advertisement, games industries. Currently I am employed at Hangar 13, and have worked on their title Mafia: Definitive Edition as an environment artist, which will be released on 28 August 2020.
My responbilities are to create both high poly and low poly 3d models of assets to be used in animation, VR, AR and mobile applications.
I worked as a 3D modelling and animation specialist on computer based education projects and simulation projects. My duties were to prepare 3d models, textures, animations, and photorealistic renders of synthetic environments, vehicles, characters and organic models.