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Alper Isler
Alper Isler
3d Artist
Ankara, Turkey

Summary

I am a 3d artist mainly specialized in hard surface modeling, focusing on weapons, vehicles and props. I have worked in defence, advertisement, games industries. Currently I am employed at Hangar 13, and have worked on their title Mafia: Definitive Edition as an environment artist, which will be released on 28 August 2020.

Skills

IllustrationHard Surface ModelingProp ModelingTexturingWeapon ModelingVehicle ModelingTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Quixel Suite
Quixel Suite

Productions

  • 5ec507ef7e696c1b9761e613
    • Video Game
      Mafia: Definitive Edition
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Hangar 13
  • Header
    • Video Game
      All Contact Lost
    • Year
      2018
    • Role
      3d modeling
    • Company
      1st Impact Games
  • Evbvfe7
    • Video Game
      Our Ghosts of War
    • Year
      2017
    • Role
      Hard Surface/Weapon Artist
    • Company
      Pixel Perfect Polygons

Experience

  • 3d Environment Artist at Hangar 13
    Brno, Czech Republic
    April 2018 - Present

  • Senior 3d Artist at GFDS Animation
    Ankara, Turkey
    February 2017 - December 2018

    My responbilities are to create both high poly and low poly 3d models of assets to be used in animation, VR, AR and mobile applications.

  • 3d Generalist at BITES Defence & Aerospace Technologies
    Ankara, Turkey
    December 2013 - February 2016

    I worked as a 3D modelling and animation specialist on computer based education projects and simulation projects. My duties were to prepare 3d models, textures, animations, and photorealistic renders of synthetic environments, vehicles, characters and organic models.